Memoria

A Side Scroller

Ideation

Ideation

When working on Memoria, The Team and I had a lot of ideas and wanted to make sure

we were telling a game that would be concrete in story and it's theme of Guilt and Trauma

When it came to Gameplay we designed had a lot of moments with dialogue exploring Issacs past, writing this dialogue I needed to make sure to have hints of the theme of disconnection between child and parent, this led us to use comics to sprinkle in the story of how the game starts as well as background colors to give hints to wether the memory was sad or happy

When it came to Gameplay we designed had a lot of moments with dialogue exploring Issacs past, writing this dialogue I needed to make sure to have hints of the theme of disconnection between child and parent, this led us to use comics to sprinkle in the story of how the game starts as well as background colors to give hints to wether the memory was sad or happy

When it came to Gameplay we designed had a lot of moments with dialogue exploring Issacs past, writing this dialogue I needed to make sure to have hints of the theme of disconnection between child and parent, this led us to use comics to sprinkle in the story of how the game starts as well as background colors to give hints to wether the memory was sad or happy

Gameplay

When working on Memoria, The Team and I had a lot of ideas and wanted to make sure we were telling a game that would be concrete in story and it's theme of Guilt and Trauma

Reflection

Working on this game I learned about how to delve into deep topics and handle them with care, I made sure to look at this game with a critical lens, when designing the level I made sure to communicate with my team to make sure each piece of the game served the narrative and give an experience that the player would enjoy and reflect on.

Syrus Rojas- Narrative Designer

Ideation

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